Performance, neuroscience and trees combine to create a captivating audio-walk through Leigh Woods.
Some People Climb Up is an immersive audio-walk through Leigh Woods, exploring our connectivity with the woodland around us.
The walk, lasting around an hour, encourages you to experience the forest through all your senses, touching, hearing and smelling the trees and woodland. Artist Sylvia’s calm voice guides you and encourages you to think of your own personal stories alongside an evocative soundscape.
The app is geo-located, meaning you can go at your own pace and fully immerse yourself in the works.
Dedicated time and effort has been made to make this experience as accessible as possible. Details can be found in the FAQs.
‘The calm instilled by Sylvia Rimat’s gentle and immersive woodland audio-walk is potentially so restorative it should be part of every school’s extramural plans and feature on everyone’s to do list.’ Review Stage Talk Magazine, Simon Bishop
The work draws on neuroscience, the intricate fungal networks between trees, plant signalling, symbology and our own personal stories related to the woods. The work taps into climate emergency, grief and notions of care beyond the human species.
Based on an original concept created with Cat Jones.
Image © Laura Montag
ABOUT THE ARTIST
Sylvia Rimat creates original performances with a pinch of the surreal. Characterized by playful audience interaction and strong visual aesthetics, her work deals with the human mind, personal histories, animals (imagined and real) and our relationship with the natural world around us. Rimat works with specialists from fields including Neuroscience, Mathematics, Psychology and Biology, in the early development of her shows. Her research culminates in performances that are equally entertaining and thought-provoking.
Born in Germany, Sylvia Rimat is based in Bristol, UK. Her work manifests in various formats, such as studio shows, one-on-one performance, encounters in public space, site-specific work and most recently digital media. Her work has been presented throughout the UK and internationally, including the British Council Showcase at Edinburgh Fringe Festival, London’s Barbican Centre in SPILL Festival, Cambridge Junction and in Europe (Denmark, Poland, Germany and Spain) and Australia (Sydney Festival, Proximity Festival Perth).
This performance is a self-guided audio walk via a web-based app located on a phone and used on location with headphones. This ticket gives you access to a website to download the app. You can undertake the walk at any time you wish. You may use the app as many times as you wish across the year.
** Please make sure you add the App to home screen (optional) and download the audio files before you set out for the Leigh Woods location to undertake your audio walk. **
For Android the app works best using Chrome to open and download. For IOS the App works best using Safari to open and download.
The starting location is Leigh Woods Forestry England Car Park, off Abbots Leigh Road. The audio walk ends at a different location from where it starts. This is outdoors and on uneven ground and sometimes audiences will be required to walk off designated paths. Please wear good comfortable shoes and weatherproof clothing if necessary. Participants are required to walk and stand for the whole duration.
Compatibility: i-phone: requires iOS 14.0 or later; compatible with Android devicesAccessibility options:– Listen to audio introduction– Choose captions– Opt for audio- adjustment of sound designMobility:Sometimes you will be asked to walk on ground off designated paths. If you use a wheelchair or experience other mobility issues, you are welcome to stay on the red trail which is suitable for all abilities. Staying on the path may limit your interactions with the forest environment, such as touching and smelling the bark of a tree, digging in the soil, finding mushrooms, leaning on a tree and feeling the forest ground. However you will be able to hear the full audio experience.’-Bringing a dog to the event: It is not advised to walk a dog whilst going on the geo-located audio-walk in order to minimise potential disruption to the experience.’